Fanart Feature: Rookie425

Hey there everyone, welcome to Halo Spotlight. The place where Halo community creations are put front and centre. In fanart features, we highlight artists and their creations.

In this fanart feature, we’re showing off artwork by Rookie425. Like some of our other featured artists, Rookie425 creates artwork using Source Filmmaker, or SFM as it’s more commonly known.

Rookie425 was kind enough to send over 7 fantastic pieces to be featured, which you can find below.

Can You Forgive Me, Friend

Reunion Tour

Rescuers

Expedition

Stay Close And Quiet

Camp LAKE FRONT

Hell to Repel (Longshot)

We asked Rookie425 exactly how the above pieces were made, and this was their response:

“I use Source Film Maker, which you probably have seen is pretty popular among Halo fan creators that are just getting into making fan art. It’s all primarily done in SFM, with some adjustments in photoshop, but nothing like intricate edits.

I only use it for some corrections here and there; brightness and contrast, hue/saturation, spot healing, some bloom effects, and sharpness. Oh yeah, a noise layer too. All inspirations by my very good friend Soulburnin.

-Rookie425

A huge thank you to Rookie425 for sending across those pieces along with that bit of insight on the creation of them. If you want to see more from Rookie425, you can do so on their Twitter Account and their Deviantart Account.

Which piece was your favourite? You can let us know on our Twitter. Not had a chance to read any other features yet? Head over to the new spotlights section of the site for all the most recent Halo community content.

You can also check our Facebook Page for updates relating to the site, our Instagram account for some awesome Halo artwork, and our YouTube channel for the latest Q&As and videos.

Want to see your Halo content or creation on the site? Check out the post submissions section, which outlines what you’ll need to do to get your piece in front of the spotlight. That’s all for now folks, so I’ll see you all next time.